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The Extended Logic of the Interactive Performance Space
by Gregor White
LifeLines is a work I will presently discuss at the San Francisco Performative
Cinema Symposium 2003. It is an experimental performance that looks to
explore the conventions of theatrical and cinematic performance in the
context of digital presentation and distribution. The project is a collaboration
led by University of Abertay Dundee and includes expertise from The Dundee
Repertory Theatre and Angus Digital Media Centre. The project is part
of a series of performances that look to explore specific technological
processes and environments in relation to performance and narrative forms
that embrace the new logic of information based culture. The work uses
video, sound and performance to create a work of drama that is compatible
with Internet distribution.
LifeLines explores the question of how to deliver a meaningful performances
for Internet distribution; performances that defy and exploit immediate
associations with a range of stage and screen traditions and the logic
of theatrical and cinematic space by generating unique, interactive performance
spaces. The work recognises that performance in non-linear space brings
with it new associations and meanings that will not only confuse the existing
theatrical and screen conventions but fundamentally alter the way that
meaning is constructed in the performance. To be able produce a performance
in interactive space that is coherent and meaningful it is necessary to
understand how traditional performance spaces operate and to explore how
traditional conventions are used to deliver performances in theatre environments.
Once the meaningful content of traditional performances has been established
it becomes possible to judge whether these conditions exist in interactive
space and whether or not they can be exploited to similar effect.
In 'Theatre as Suspended Space' Andrew Garton offers an insightful description
of the structure of traditional theatre and how the construction of meaning
is accommodated, "Traditionally, the performing arts is comprised
of three components - the performer, the audience, the stage. The performer
engages the attention of the audience; the audience observes and responds
to the gesture and prose articulated by the performer; the stage provides
a formal structure within which the relationship between performer and
audience is cultivated and sustained. Separation from the creative process
is perpetuated whilst the stage imposes its own criteria upon it."
1.
The hierarchical performance space described above is posited on notions
of authorship, in the modern history of cinema and theatre first the writer,
then the text and finally the context have all laid claim the authority
of meaning. New forms of performance especially interactive forms rely
on a more democratic distribution of authorship that occurs when the performance
space no longer relies on the separation of author and audience but engenders
an integrated space, a space shared by both the performer and the audience
that disperses authority. Where Garton presents the audience as passive
receptor of the space another view is offered by David Pattie in his essay
'Space, Time and the Self in Becketts Late Theatre' that supporting the
argument that the audience creates the space in which the performance
becomes meaningful.
The basis for the audiences claim to authorship is found in their need
to reconcile the discrepancy between the time and space of the theatre
experience and the time and space of the dramatic events and how events
occurring simultaneously in incompatible 'timespace' can exist in a convincing
world in which the dramatic events can play out. Pattie describes how
the audience reconciles theatrical timespace through inferred offstage
action and the preconceived logic of sequential events. "The setting
of the play is to be imagined as only one of a number of simultaneously
existing settings that together form the world described in the text...If
described in a manner that is internally consistent allow[s] the audience
to accept the subjectivity of the characters presented - because they
have a coherently and sequentially described existence outside the immediate
confines of the performance." 2. This description of theatrical timespace
identifies how the audience creates an internal logic that appeals to
their own subjectivity through individual experience of space and time
and the logical sequence of events therein. In traditional theatre the
ability of the audience to rationalise the space through reproduction
of internal space rather than observation of external space is fundamental
to generating a meaningful event. This model of meaningful space informs
the approach that interactive performances will take to the role and experience
of the audience. Where traditional theatre depends individual subjectivity
to establish the logic of its performance the challenge of performing
in non-linear and no-sequential timespace is to extend the logic of interactive
space to the audience, but if the audience takes recourse to their own
subjective experience of timespace to create the logic of theatrical or
cinematic performance, what model do they use to assimilate new forms
of performance?
Work that explores the possibilities offered by new technologies and new
media must confront the question of how it communicates and what language
it shares with its audience. In his essay David Pattie describes a period
when Beckett produced a series of plays that audiences found particularly
impenetrable, it was not the physical nature of the space that made the
work seemingly incomprehensible but the lack of familiarity amongst the
audience with the forms of disrupted timespace generated by the performances.
The inability of the audience to reconcile the performance timespace with
their internal timespace prevented them from taking authorship of the
space. Without the extension of the logic of the performance into the
audience meaning could not be generated. Later in his career Beckett would
move into electronic media, both television and radio where the conventions
of the space were more compatible with the performances. Contemporary
audiences found these performances much more accessible due to the widespread
familiarity with the traditions of the work and the learned conventions
of radio and television, electronic and satellite telecommunications.
These technologies established new forms of timespace that were not only
aesthetic or experimental but useful spaces with productive, performative
and experiential forms that informed audience familiarity and allowed
the internalisation of a new form of spatial logic.
The success of new forms of technology-based performance depends on the
ability of the individual to assimilate, internalise and objectify their
everyday experiences of the technology in order to authenticate the value/meaning
in the context of the performance. If the audience has experience of digital
technologies this allows the objectification of remote or virtual forms
in the same way as that of actual forms. In the essay 'Nonlinear Art'
Pavel Ivanov describes this process of assimilation as reflexive non-linearity
where external objects become products through use and reproduction. "Any
activity assumes a repeated sequence of assimilation of an object by a
human actor (the subject) followed by generating another object intended
for being assimilated in a particular way (the product)...In the process
of interiorisation, the product becomes an internal state of the subject
rather than a commonly observable thing." 3. In the same way as Walter
Benjamin describes the comoditization of the cinema screen in 'The Work
of Art in the Age of Mechanical Reproductions' 4. and Jean Baudrillard
describes the comoditization of computer screen in 'The Ecstasy of Communication'
5. Ivanov's description of the internal reproduction of the object is
significant to new forms of media reproduction in the way they identify
the construction of the meaning of an object in the context of its cultural
function, it is only when the conventions of the technology enter the
cultural vocabulary and its use enters the functional activities of the
population can the audience for new forms of performance internalise and
assimilate the technological timespace.
Thanks to video games, email, Internet shopping, chatrooms, home digital
media production etc. the process of creating meaningful performances
in an interactive environment can take recourse to a language of conventions
which the audience is familiar and comfortable with, and thanks to the
steady creep of western cultural hegemony through the global use of digital
communications technologies the language of interactive performance is
being established. Given the operational nature of digital media the defining
characteristic of digital performance spaces is not its objective environment
but the operational environment, to create a meaningful space the significance
no longer depends on how the space is perceived as much as how it is controlled.
The relationship between action, object and meaning has always been definitive
of the relationship between the artist and the work of art but it is only
meaningful when the work demonstrates an awareness of the conditions of
its creation, when an act or object becomes significant in a specific
context it enters the role of ritual and achieves a social function and
supports the society it serves. In this context works of arts become meaningful
through critique or support of the language or functions by which it is
understood. In 'Ideology and Ideological State Apparatuses' Louis Althusser
describes a social context for the meaningful manifestation of the action/object
in describing how the reification of ideology through action creates meaning
in everyday actions. "His ideas are his material actions inserted
into material practices governed by material rituals which are themselves
defined by the material ideological apparatus from which derive the ideas
of that subject" 6. Althussers description of ideologically motivated
behaviour illustrates how individual beliefs when objectified and reproduced
socially are defined by and perpetuate the belief system that supports
them thus completing the link between action and object, object and meaning
and action and meaning.
In interactive space the action that the audience perform in relation
to the action on the screen combine to reveal the motivated choice of
the user and exposes the role of the space in generating meaning and in
doing so the interactive performance timespace enters the tradition of
performance spaces through becoming meaningful through the exposition
of the broader cultural logic of the community. Historically the role
of explaining communities to themselves has been that of the storyteller
who would use the conventions of the community to carry narratives. Through
time this role has been institutionalised into theatre and cinema and
as the cultural hegemony of the west spreads the conventions of global
communication have become the language of the storyteller. The Boogieman
has relocated from under the bed and now stalks our children in their
chatrooms.
Footnotes:
1. Garton, A. (1997) Theatre as suspended space,http://www.nettime.org/Lists-Archives/nettime-l-0008/msg00159.html
2. Pattie, D. (2000) Space, Time and the Self in Beckett's Late Theatre,
Modern Drama, Volume 43 No. 3
3. Ivanov, P. (2001) Nonlinear Art, Information Approach in the Humanitarian
Sciences, Taganrog, Russia.
4. Benjamin, W. (1936) The Work of Art in the Age of Mechanical Reproductions
in Arendt, H. (ed) (1973) Walter Benjamin, Illuminations, London
5. Baudrillard, J. (1988) The Ecstasy of Communication, Semiotext(e),
New York.
6. Althusser, L. (1971) Ideology and Ideological State Apparatuses,
Lenin and Philosophy, London.
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