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I. What is performance
cinema?
Performance Cinema sits between traditional passive cinematic experience
and the dynamic experience of live music. Like standard cinema, it requires
a "moving picture". Like live music it requires an audience
that is, through their very attendance, participating in the construction
of the event as a meaningful experience. This is an essential feature
of Performance Cinema that is not to be underestimated and will be dealt
with in some detail later.
Calling it Performance Cinema is critically important, as it positions
this range of creative practice in the Cinematic Tradition, which up to
just very recently, was largely dominated by traditional film theory
a theory of passive cinema. The advent of video, performance art, and
especially the recent development of digital video has, as we all know,
worked to expand the boundaries of creativity. With the major theatre
chains presently in the process of installing digital video projectors
in their theatres, the unipolar dominance of film technology is now waning,
and we are seeing the development of a multipolar system of cinema that
uses both film and digital video technologies. So, too, the unipolar dominance
of the passive cinema entertainment empire must also give way to a multipolar
field of practises, including Performance Cinema. I humbly submit that
due to the reduced costs of video vs. film, and the effect of Moores
Law on increasing the quality of video technology, that film will largely
(but not completely) disappear from common cinematic practice.
This new cinematic practice of Performance Cinema sits at the forefront
because it is also about performance as one obvious and powerful
example would be the live manipulation of cinematic instruments and presentation
of cinematic visual and audio visual data by performers and/or actors
in front of an audience. Thats a horribly mangled syntax, so Ill
elaborate and discuss what can be some of the grosser components of performance
cinema.
The cinematic components of Performance cinema are fairly obvious but
should be made explicit and developed:
1. Points of cinematic editing: Montage, dialog, cuts, transitions,
editing rhythm, image matching, etc. all of the points in cinematic
grammar apply in Performance Cinema as well.
2. Points of cinematic narrative: linear storytelling, cause and effect,
character narratives, narrative structures, etc. Due to historic reasons,
such as its heritage from experimental film and videos visual lineage,
as well as its historical relationship with music principles (both academic
and popular), for Performance Cinema, both the Narrative and Narrativity
are among the most problematic aspects to the distinct genre in Cinema.
This will require a lot of work in terms of theoretical development, but
moreover, a genuine push on the part of practitioners to really tackle
issues of narrative and narrativity and take on a variety of approaches
to the subject - especially issues such as simple story telling and how
it can work in a performance context.
3. Points of the collaborative adventure of cinematic art. Most Performance
Cinema that depends on camera made imagery is done without a "crew"
it is most often a single individual with a digital camera and
a Non Linear Editing System. By this standard, even the "dogme95"
system of filmmaking looks like a giant over-production. However, I think
that this neednt be the case, especially as Performance Cinema hits
a point of Legitimation, and the entertainment industry invests in the
genre in an attempt of co-option. At that point, the bloated weight of
the "film industry" will come to visit, with its attendant production
values. This neednt be a necessarily bad thing, as such a level
of investment would serve to re-focus public attitudes on performance
and open up new doors for practitioners, and a variety of technologies.
4. The issue of visual or audio/visual data acquisition. This topic
has a rich and complex history that is, unfortunately, now weighed down
with a vast number of complex legal issues regarding the copyright of
digital data. It is not the object of this symposium to solve that particular
crisis there are many other symposia and events and sources for
that kind of information that are more closely aligned to that particular
and timely subject. However, it is a point of understanding Performance
Cinema, especially in its historical context and heritage from experimental
film and video, where the use of appropriated footage, stock footage,
and found footage are all aspects of how the genre engages visual or audio/visual
data acquisition and thusly altered our sense of cinematic art.
5. Points of Performance Cinema that devolve on live "actors"
as opposed to "performers". In Performance Cinema, as it
is a live phenomenon, it is perfectly reasonable to consider the projected
image as one element of a number of elements, including live actors working
in a theatrical sensibility.
The issue of actors versus performers is important. Performers are a type
of actor, and vice versa. The difference is in the relationship to instrumentality.
Insofar as they are recipients of audience cathexis and engage the audience
in a kind of emotional feedback loop they are "actors". However,
many musicians work in a vein where they are "actors" who are
"playing the part" of musician on stage.
However, it is also very likely that there are many performance cinema
artists who are uncomfortable in the limelight and would prefer that their
physicality be less an object of focus in the art of the performance,
much as in a classical music performance. In this way, the performer "acts"
as a conduit, a vessel or catalyst by or through which the cinematic event
is made manifest. In this way, their relationship to the cathectic environment
is both muted and amplified. Muted, in that they seek to be out of the
spotlight of audience attention; and amplified in that, their obscured
stage presence ever more sharply focuses cathexis upon them.
In this way visuality of human form becomes a main method by which cathexis
is exchanged from audience to artist. In this way, artists can arrange
their relationship to the audience anywhere along this continuum : from
zero (where the there is no human performer of proximate cause for cathectic
targeting ) to one (where the performer is the sole focus of the cinematic
experience either through physical dependencies native to a specific performer,
or in a conceptual sensibility projected into a mystifying cloud of a
performers cult of personality) and any number of places in between
these two values.
I believe it is this relationship, this active cathexis feedback mechanism
between audience and performer, that will prove to be one of the most
valuable and rewarding for the development of Performance Cinema as a
category of art, as it can drive the repurposing of venues that were once
large spaces purely dedicated to passive cinematic experiences (i.e. MOVIES)
to multivalent spaces of active performance cinema.
6. Points
of live Abstract Visualisation.
Abstract Visualisation of musical audio sources has a long and rich history
and is the wellspring from which performance cinema has evolved. The details
of this will / have been discussed by Fred Colllopy who has come from
Cleveland Ohio to lecture here and perform his work. Fred asked if I could
find some musicians for him to improvise with, and so I volunteered to
provide such for him later this evening. In a live context of improvised
music and improvised visuals, abstract visualisation is brought to a cinematic
performance where music and cinema are equal partners with the audience
in the creation of an aesthetically meaningful shared experience
all essential to the performance cinema experience.
7. Points of live "multiplayer" games. This is an interesting
and complex relation to Performance Cinema, and is a somewhat attenuated
form. It can have all the signifiers of Performance Cinema: an active
audience, a gridlike and/or layered sense of narrativity, a fictive space
similar to mis en scene in traditional cinematic storytelling. It can
have a loosely arranged plot based on a layering of gridded narrative
units, clips, or structures. The main difference between this and the
more common practise of Performance Cinema is the lack of a performer:
the audience itself is the performer, and the notion of performer is thusly
a distributed notion.
This does not eliminate audience cathexis: indeed, players can get completely
caught up in the experience to a degree that other forms cant. However,
the cathexis is focused on a field of action and the relationships created
there in, whether symbolically (between player and fictive space and/or
fictive players) or actually and performatively with other players. Technically,
since it all exists in a field of simulation, there is no difference between
symbolic objects of cathexis and actual objects of cathexis everything
is always already in a condition of simulation. However, the human actor
is still human, and a different level of cathexis is directed at human
vs non-human players as non-human players fall outside the circle of empathy
that is accorded living things Hence, with a tiered cathexis structure,
and a consideration of the subject of performer / actor or perhaps even
the absence thereof, one must then consider:
8. Reductions of this element to nil and the consequences that adhere
to this. Example: projections that have no human author in its proximate
causation. One can have a machine programmed with chaotic patterning systems
(as opposed to random or stochastic systems) that could create powerful
and evocative or simply retinal and mesmerising images. The question then
becomes "who" is performing? Technically the software stands
at proximate cause, and may be behaving quite outside what the programmer
initially imagined. However, since it is a machine at proximate cause,
the cathexis of the audience is blunted there is no one available
for emotional investment. Real? Machines? Who do we care about? Where
is the locus of our compassion? With people or machines? Thats why
I was excited about Shirley Shor demonstrating her software at this symposium
her relentless reduction removes so much from an experience of
performance cinema, that I felt it important to have her work with us
as a kind of logical and critical point to the notion of performance cinema.
9. It is important to not exclude traditional film technologies from
notions of performance cinema the qualities peculiar to that
medium of motion picture projection are important and valuable, and as
it becomes used less and less over time, due to the inexpensiveness and
ubiquity of digital video, these very qualities will acquire an aura of
their own. A situation Im sure Walter Benjamin would find most peculiar.
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